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Make Storyline number variables become your turbocharged game engine

  • Oct 10, 2020
  • 2 min read

Updated: Oct 12, 2020

I'm super lucky to work at Wolf Learning and work occasionally on a preferred e-learning project. Usually, it's something I've never created before and this time it happened to be a board game that I always wanted to build in Storyline.


As the world's situation is dominated by COVID-19 I called my game...VIRUS WARS.

In this game, you play the role of a nurse fighting with a virus attack. The virus is very strong at the start (100% vitality) and you got no power to beat it but every time you roll the dice and stop on a colored spot you’ll be given a chance to answer a question. If you’re correct, you’ll get some points, your strength increases and the virus will weaken. If you’re unlucky to answer enough questions and you get to the end of the board, you’ll be given a final question to beat this pesky virus.


I used multiple number variables to make everything work in Storyline and they’re the engine of the game.

Here's a list of number variables I made work to:

- measure nurse and virus strength starting with 100% vitality for the virus and 0% for nurse

- roll the dice (random number variable generating 1-6 dots on each face six-sided dice)

- move the player along the path by the number of moves the dice rolled

- count on which numbered spot the player is (there are 50 spots in total)

- count questions asked

It wouldn't be possible to build this game without number variables which were my best friends in Storyline for this project.


When you look at the play path being numbered from 1 to 50, you can see the pawn can go either up, right, or down and it happens thanks to motion paths.

Every time you roll the dice - the dispatcher layer is shown which determines the direction of movement and activating either the up, right or down layer with a few variables making some maths on layer start.


This tutorial by elearning Locker was very helpful if you’d like to know all the details on how to set your layers up and I’m grateful to David Charney to share his practical tips on the game mechanics.

Let’s spread this knowledge even further!

(click image to launch the interaction)


In my questions, there's lorem ipsum for the moment as I wanted to have the functionality working in the first place but it can be easily replaced with relevant content.


Check this game yourself now and let me know your thoughts.

 
 
 

7 Comments


James Scott
James Scott
May 14

Using number variables as a game engine in Storyline is such a brilliant way to push the boundaries of what’s possible in e-learning—the logic behind the triggers you’ve outlined here is honestly a total game-changer for gamification. I’ve been trying to implement similar variable-based scoring in my own projects, but I’ll admit the quantitative logic can be a bit intimidating when you're still a student! In fact, the mathematical modeling for my latest course design became so complex that I actually reached out to an economics assignment help service just to help me bridge the gap with the data analysis part of my degree. It’s given me the extra time I needed to actually get into the 'hood' of Storyline and…

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lohaszpoming376
May 07

This post kept my attention because the writing sounded casual and straightforward the whole time.

I’ve been looking for better ways to improve fast clicking naturally. The Jitter Clicking Test page explains click counter tools and jitter clicking in a really simple format.

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James Scott
James Scott
Apr 21

This post is a complete game-changer for anyone looking to push the boundaries of Articulate Storyline beyond basic slides and into the realm of immersive, logic-driven learning. Using number variables to create a "game engine" feel is such a clever way to increase engagement, especially when dealing with complex subject matter that requires a high level of interactivity. It reminds me of the challenges students face when trying to simplify dense technical data into something digestible; for instance, those working on complex laboratory reports often look for science assignment writing help to ensure their data logic is as sound as the variables in a well-built game. Thanks for sharing these "turbocharged" tips—it’s amazing to see how a bit of backend logic…

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toootaa1210r
Apr 14

Mình có lần lướt đọc mấy trao đổi trên mạng شيخ روحاني thì thấy nhắc nên cũng tò mò mở ra xem thử cho biết. Mình không tìm hiểu sâu rauhane chỉ xem qua trong thời gian ngắn để quan sát bố cục s3udy cách sắp xếp các mục và trình bày nội dung tổng thể. Cảm giác là các phần được trình bày khá gọn, các mục rõ ràng nên đọc lướt cũng không bị rối Berlinintim, với mình như vậy là đủ để nắm   tin cơ bản rồi. q8yat

Edited
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Cole Owen
Cole Owen
Apr 09

I really enjoyed reading this post — it’s such a clear explanation of how number variables in Storyline can be used to gamify learning! I’ve been exploring e‑learning design recently, and this article gave me some great ideas for making assessments and progress tracking more interactive. The way you described using variables as a “turbocharged game engine” really clicked with me — it’s exactly how I feel when a course finally becomes dynamic and responsive to the learner’s actions. I can see how these techniques would also be helpful for anyone working on TEFL Assignment Help projects or other educational resources that need to balance engagement with learning outcomes. It’s inspiring to see practical examples showing how simple logic can…

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